Morakoth (MK) Tang

  • Lead Senior Game Designer at Square Panda
  • Irvine, California, United States
  • Computer Software

Previous positions

  • Senior Game Designer at LeapFrog
  • UX / Product Designer at AlzCare Labs

Education

Academy of Art University, BFA, Games: Animation and Visual Effects

Background

Summary

• 14 years in the video game industry with experiences in all phases of game development from pitch concept to product shipment. • A broad range of experience comprising of QA, Production, UX, Product, & Game Design. • Strong arts and design skilled in Level Design, Educational, and Traditional Games design, Mockups, Art Direction, UX and UI. • Experienced designer focused on engaging, intuitive, and useful content. • Effective communicator that can manage high-level goals and coordinate day-to-day tasks. • Skilled in creating useful and intuitive interactions and UX for a wide range of audiences. • Experienced in working with and communicating with cross-functional teams including QA, Marketing, Educators, Artist and Producers in the US, India, and China.

Experience

  • Lead Senior Game Designer

    Square Panda Inc.

    February 2018 – Present(1 year 8 months)Sunnyvale, Ca

    I’m currently working on an app where we teach early literacy to kids ages 3-8 through a multi sensory experience using an App and play set with physical letters. I’m the Lead Senior Designer in charge of establishing the vision and coordinating efforts between teams in the US, China, and India. Position Highlights: • I led the vision and defined the meta-game, mini-game, Quests experience for the company’s flagship title in all fronts such as setting goal and task priorities to get the team focused that we were able to ship on time. • I helped defined and established the production pipeline for the game’s team development process by identifying and establishing key needs such as necessary documentation and workflow process between internal teams. • I helped guided the various internal teams like the educational team and marketing teams so they became familiar with the game development process and procedures so that we can launch a game experience that matched curricular and marketing needs on time. • I led and coordinated development efforts between remote teams in China, India and the US to successful ship an app on time and on budget for the school/educational market. • I also helped contributed to new characters and IP key to the company’s initiatives goals and design pillars. • Supported and helped the launch the second-generation Square Panda Play Set effort with UI and UX design.

  • Senior Game Designer

    LeapFrog

    April 2014 – March 2018(3 years 11 months)Emeryville

    Role and Responsibilities: Established the vision for games through close collaboration with all of LeapFrog’s internal production teams. Guided a talented development team in designing and building new projects on proprietary LeapFrog hardware platforms and other devices. Spearheaded the creative process, developing initial concepts, working with educational advisors to ensure seamless curricular integration, providing clear, actionable feedback to external partners, evaluating deliverables, plus tracking and reporting progress to all other departments. Position Highlights: • Lead and defined game engines and activities to be used across LeapFrog Academy to maximize content count and minimize production time and cost • Oversaw the quality of over 500+ pieces of content: games and activities for LeapFrog Academy Subscription Service • Helped refine and contributed to LeapFrog Academy’s Kid UI/UX, player navigation, & world design • Drive the game design through all phases, from concept, presentation, implementation, tuning and release • Design and maintain all game mechanics, characters, storylines, assets lists, AI behaviors, with comprehensive documentation • Review all game design documentation including GDD’s, MDD’s, text and dialogue • Design and lead UI screens, UX, and game levels for all games • Design curricular game elements of the gameplay experience (with support and input from educational advisors) • Track and review game deliverables • Plan and perform heuristic evaluations and kid testing on builds on game design, flow, UX, UI, interactions, layout and pacing

    Recommendations (3)
  • UX / Product Designer

    AlzCare Labs

    July 2016 – February 2017(7 months)San Francisco Bay Area

    Help create and lead the UX process and structure for the team: documentation, work process structure and flow. Involved in defining the UX and product strategy of the social web app from look and feel to high-level Design and interactions for a dementia friendly community. Designed and defined a way to boosts community engagement, and created an ecosystem that facilitates community activity, feedback and support.

  • UX / Interaction Designer Consultant

    Capital Preferences

    September 2016 – December 2016(3 months)San Francisco Bay Area

    As a UX and interaction advisor for global financial firm Capital Position and their lead project partner, UC Berkeley Economics Department Chair Shachar Kariv, I helped redesigned/updated the UX, UI and interaction design for their multi-modal, scientifically-based desktop and mobile investment perspectives personality assessment tool. Additionally supported and help evaluate and define the flow of the product’s tutorial. My key contributions were wireframing mockups, UI layout, creating UI final assets in Sketch App and defining interactions rules. http://finovate.com/videos/finovateeurope-2016-capital-preferences

  • Game Designer

    LeapFrog

    2011 – 2013

    Role and Responsibilities: • Drive the game design through all phases, from concept, presentation, implementation, tuning and release • Design and maintain all game mechanics, characters, storylines, assets lists, AI behaviors, with comprehensive documentation • Review all game design documentation including GDD’s, MDD’s, text and dialogue • Design of UI screens, UX, and game levels. • Design curricular game elements of the gameplay experience (with support and input from educational advisors) • Track and review game deliverables • Communicate with the team and other departments • Contribute to current and future game concepts

    Recommendations (1)
  • Game Designer

    Backbone Entertainment

    2008 – July 2011Emeryville

    Worked and lead company pitch docs, concept and implemented level and system designs, lead level designs on projects to establish a cohesive creative vision to ensure an engaging experience.

    Recommendations (2)
  • Associate Producer

    Backbone Entertainment

    March 2006 – March 2008(2 years)Emeryville

    Worked on pitch docs, asset tracking, build testing, organize virtual workspace for team, scope project and coordinated with producer and development team leads to track and solve bottleneck issues.

    Recommendations (3)
  • Development Test

    Electronic Arts

    February 2005 – February 2006(1 year)

    Help lead and managed a small team to complete tasks requested from development. Contributed to efficient bug fixes and quick iteration of art and game design tasks by working closely with designers and artists.

    Recommendations (1)

Education

Languages

  • English

  • Cambodian

Projects

  • Sports!

    October 2014

    Enter a whole new arena of sports fun with favorite LeapFrog characters! Bowl, block, chop, swing and swim through nine active games. Team up with a friend or play along with Leap, Lily, Tad and the whole crew. Curriculum: Math Platform: LeapTV

    Team Members (4):
    • Morakoth (MK) Tang,
    • Wendy Lucas Hari,
    • Herve Gomez,
    • Boyd Burggrabe

Skills & Expertise

  • Casual Games
  • Animation
  • Graphic Design
  • Gameplay
  • Video Games
  • Asset Tracking
  • JIRA
  • World Design
  • Wii
  • Illustrator
  • Game Mechanics
  • Sketch App
  • Mobile Games
  • User Experience (UX)
  • Mockups
  • Concept Design
  • Art Direction
  • Character Animation
  • Wireframes
  • Maya
  • Game Design
  • Visual Effects
  • Storyboarding
  • User Experience Design
  • 3D Modeling
  • Console
  • Management
  • User Interface
  • Interaction Design
  • AR
  • Multiplayer
  • Page Layout
  • Photoshop
  • PS3
  • Concept Development
  • Perforce
  • Game Development
  • Adobe Creative Suite
  • User
  • Problem Solving
  • Level Design
  • 3D
  • Philosophy
  • Texturing
  • Creative Problem Solving
  • User Interface Design
  • User Interf
  • User Experience
  • Adobe Photoshop
  • Xbox 360

Certifications

  • Certification of Membership

    The Interaction Design Foundation, License 1445

    July 2019

Volunteer Experience & Causes

Causes Morakoth (MK) cares about:

  • Arts and Culture
  • Children
  • Education
  • Science and Technology