Kyle Blackman

  • Senior Product Designer at Seismic Software
  • San Diego, California, United States
  • Computer Software

Previous positions

  • User Experience Lead at Seamgen
  • UI / Visual Designer at M-GO


Pittsburgh Technical College, Associates, Web Design, Web Development, Graphic Design, Motion Graphics, Video Editing, Audio Editing,

Public Profile



12 years. I’ve spent the past 12 years pushing pixels and designing experiences. The ride has been and continues to be unreal. I’ve come a long way from just wanting a job where I design stuff in Photoshop. My current goals are to further my knowledge of design and user experience, push the limits of my creativity and explore uncharted areas of design and to improve my file structure, organization, and asset management for smooth transitions to developers. As a designerI’ve worked in multiple industries that, I feel, have aided in my ability to be flexible and adaptable. I’ve burned the midnight oil designing data analytics platform for the AAA FPS titles Call of Duty Modern Warfare 3, and Call of Duty: Black Ops 2. I spent 6 months helping to build the M-GO platform which has now been aquired by Fandango Now. And in my past 3 years of consulting at Seamgen, I’ve work with brands as big as Oracle and Kia as well as some of the many great up-and-coming startups like Include Fitness and Bump. If you’re interested in chatting, please feel free to reach out! Specialties: User Interface Design, User Experience Design, Wireframing, Prototyping


  • Senior Product Designer


    March 2018 – Present(1 year 7 months)Greater San Diego Area

  • User Experience Lead


    April 2013 – March 2018(4 years 11 months)Greater San Diego Area

    Leading the UX and visual aspect of every client thrown at me. I speak with the contact directly, establish requirements, assemble a UX plan for the project, put together wireframes, if the project calls for it, I create interactive prototypes to convey flow, animation, or just to illustrate how a feature would work upon completion. Upon approval of the wireframes and prototypes I design the UI in Sketch, deliver assets to the developers and work with them to ensure the product is built according to the original vision.

  • UI / Visual Designer


    October 2012 – April 2013(6 months)Greater San Diego Area

    • User Interface design and asset creation for M- GO’s multiple platforms that range from mobile devices to Smart TV’s • Created rapid prototypes to help illustrate design concepts • Lead the artistic vision for M-GO’s online presence • Responsible for the creation of marketing assets within the application • Works with developers to generate assets sized specifically for certain devices and their independent resolutions

  • UI / Visual Designer

    Beachhead Studio

    April 2011 – October 2012(1 year 6 months)Santa Monica, CA

    • Launched a full-featured web based stats delivery service for the triple-A FPS Shooter: Call of Duty. • Assisted the front-end development team and their UI polish efforts by contributing additional CSS, HTML, and jQuery code writing • Designed exclusive digital content, UI, and interactions for Call of Duty Elite on multiple platforms including android, iOS , and web. • Collaborated with other UX and UI designers to work though design and interaction problems • Built rapid, clickable prototypes for usability tests • Conceived and designed the award-winning Beachhead Studio website. • Created various ways to visually represent meaningful Call of Duty stats to the Elite user base • Icon Illustration • Assembled detailed wiki-based styleguides • Designed various UI elements and interactions throughout the Elite service including Clans, Challenges, Vault, and News Feed, Tournament Brackets, Emblem Generator, and more

  • Senior Web Designer

    Sony Online Entertainment

    August 2010 – April 2011(8 months)Greater San Diego Area

    • Created web designs and other consumer-facing deliverables based on existing style guides, brand ID’s, and in-game assets • Designed the a game launcher user interface for Sony Online Entertainments fastest selling title ever. • Experienced in handling multiple projects at once. This includes attending to more than one aspect of a project at a time (i.e. design, development, debugging) • Provides junior artists with art direction that is inline with Sony’s aesthetic expectations and brand requirements • Recognized for providing website designs and concepts in a more than punctual fashion that generally exceeded the expectations of the art director and project stakeholders • Created textures, assets, icons, special effects, and UI elements from scratch • Recognized for striving to generate new,inventive solutions to everyday design problems

  • Web Designer II

    Sony Online Entertainment

    January 2008 – August 2010(2 years 7 months)

    – Designed HTML and Flash websites both independently and collaboratively – Revamped the visual presentation of our email campaign initiatives – Ensured the web presence department of Sony Online Entertainment was up-to-date regarding web limitations and possibilities – Successful in self-teaching myself Actionscript 3.0 and Object Oriented Programming to assist with projects requiring in-depth Actionscript knowledge – Became the trusted go-to designerfor taking on challenging and uncommon projects tasked to my department. – Discovered new software and design techniques with the goal of giving our websites a cutting edge appearance

    Recommendations (2)
  • Interactive Web Designer

    Sony Online Entertainment

    September 2006 – January 2008(1 year 4 months)

    – Created rapid prototypes to illustrate new concepts conceived by the Creative Director – Designed Flash website pages and animations that are user friendly and easily scalable in terms of code. – Constructed user interface designs for Sony Online Entertainment’s game launching software – Provided design support for Sony Online Entertainment’s web presence department during major website launches


  • Pittsburgh Technical College

    Associates, Web Design, Web Development, Graphic Design, Motion Graphics, Video Editing, Audio Editing,

    2004 – 2006

    – Graduated with honors at the top of my class, received the Richard Caliguiri Renaissance Award for outstanding achievements in demonstrating excellence in leadership and perseverance

Skills & Expertise

  • Graphic Design
  • Axure
  • Quartz Composer
  • Mobile Devices
  • CSS
  • HTML 5
  • Video Games
  • Illustrator
  • Illustration
  • Mobile Applications
  • Information Architecture
  • Mobile Design
  • Creative Direction
  • Art Direction
  • Wireframes
  • Game Design
  • Rapid Prototyping
  • Storyboarding
  • Axure RP
  • After Effects
  • jQuery
  • User Interface
  • Interaction Design
  • Front-end
  • Web Applications
  • Sketch 3
  • Photoshop
  • Usability
  • HTML5
  • HTML
  • User Interface Design
  • Web Design
  • User Experience