Danielle Phillips, IDSA

  • Industrial Designer / Product Manager – Consumer Products, Product Development, Manufacturing
  • Los Angeles, California, United States
  • Consumer Electronics

Previous positions

  • Product Designer, Girls Electronics (Contract) at Mattel
  • Designer at DreamGEAR, LLC / I.Sound


Otis College of Art and Design, BFA, Product Design



Industrial Designer with 7+ years experience primarily with Consumer Products. Shipped successful, well-reviewed solutions in national big-box retailers, online and internationally. Cultivated relationships with OEM/ODM partners in China, traveling often to aid development and audit production. Specialties: Product Design, Industrial Design, Product Development, Management, Strategy, Manufacturing


  • Senior Product Designer / Product Development Manager

    Nyko Technologies

    November 2015 – Present(3 years 11 months)Greater Los Angeles Area

    › Led product development from proof of concept – developed products through ideation, engineering, color/material/finish selection, tooling, testing, certifications, production and post-launch management. › Generated concept sketches, drafted digital 3D models, printed 3D models, mock up samples. › Established design strategy for comfort, manufacturability, and usability. › Maintained the portfolio of products in development and on the market. › Researched current and emerging trends › Identified opportunities for expanding lineup of product and brand expansion. › Facilitated and coordinated prototypes and samples. › Developed new products as well as manage existing product lines, including increasing profitability and managing phasing out of products. › Cultivated partnerships with OEM/OEM vendors, FOB, tooling costs to maximize profitability, executing agreements, and ensuring vendor practices and manufacturing capabilities meet product quality and safety standards. › Consistently monitor and report on competitors, innovation and technology trends. › Regularly traveled overseas to manage development and accelerate production.

  • Product Designer, Girls Electronics (Contract)


    January 2014 – April 2014(3 months)El Segundo, CA

    › Developed new product concept within the Advanced Concepts team. › Sketched concepts by hand and digitally. › Used 3D software to build and render concepts. › Contributed in brainstorm sessions for top Mattel brands. › Collaborated with team members to develop new innovative brands and products. › Participated in hands-on user testing and research within the Mattel Imagination Center. › Gathered knowledge of material and production cost for budget feasibility. › Strategized with Marketing, Directors, Engineers, Packaging and other team members.

  • Designer

    DreamGEAR, LLC / I.Sound

    February 2011 – January 2014(2 years 11 months)Torrance, CA

    Designer of consumer electronics and accessories product and pakaging concept to shelf › Successfully balanced multiple projects, on schedule, in a fast-paced and growing company. › Maintained communication among CEO, design team, managers, engineers, and factories. › Sketched concepts by hand and digitally. › Utilized 3D software (Rhino) to build and render concepts. › Presented to CEO, partners, creative directors, engineers, and sales teams.

  • Industrial Designer

    RO2 Design Studio

    April 2010 – January 2011(9 months)

    > Designed, modeled and rendered prototypes for production > Generated graphics for trade show exhibitions (ICFF 2010 and Dwell 2010) > Assisted in planning exhibition spaces > Managed public relations, copywriting and editing

  • Chapter Chair – IDSA/Industrial Designers Society of America

    Otis College of Art and Design

    August 2008 – May 2009(9 months)Greater Los Angeles Area

    Attended National and Regional conferences

  • Research Intern

    Karten Design

    2007 – 2007Marina Del Rey, CA

    Conducted user-centered research Established personas Produced presentations for product related to the iPhone (1st generation) launch


  • Otis College of Art and Design

    BFA, Product Design

    2005 – 2009

    Graduated with Honors, Deans List

    Activities and Societies

    Industrial Designers Society of America (IDSA) Chair / Student Chapter

  • The Art Institutes

    Associate of Arts, Industrial Design

    2000 – 2002

    Developed SolidWorks skills


  • English

    Native or bilingual proficiency

  • Industrial Design

    Full professional proficiency


  • Time for Kids Seating

    Project Kid

    May 2010

    Tatolino for RO2 Design Studio.

    Authors (1):
    • Danielle Phillips, IDSA

Skills & Expertise

  • Advertising
  • Product Design
  • Layout
  • Presentation Design
  • Sketching
  • CAD
  • Graphic Design
  • Axure
  • Solidworks
  • Industrial Design
  • Illustrator
  • Rendering
  • Materials
  • Project Management
  • Concept Design
  • Photography
  • Art Direction
  • Graphics
  • Logo Design
  • Microsoft Excel
  • Design Thinking
  • Rapid Prototyping
  • Design Strategy
  • Color Theory
  • Microsoft Office
  • The Design Process
  • Corporate Identity
  • PowerPoint
  • Research
  • User-centered Design
  • Model Making
  • Management
  • InDesign
  • Packaging
  • Interaction Design
  • Photoshop
  • Concept Development
  • Adobe Creative Suite
  • Product Development
  • Microsoft Word
  • Magento
  • Sketchbook Pro
  • Microsoft PowerPoint
  • Web Design
  • Rhino 3D
  • User Experience


  • Design Studio
  • The Creative Process
  • Product Design History
  • Digital Design

  • Environmental Design
  • Industrial Design
  • Product Design
  • Drafting
  • Web Design
  • SolidWorks

Independent Coursework

  • Rhinoceros