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Nate Birkholz

2nd

Previous positions

  • Software Engineer at SeeScan
  • Software Engineer at ScrollMotion

Education

Code Fellows, iOS Development Certificate, iOS Programming

500+

Background

Summary

I am an experienced iOS developer proficient in Swift and Objective-C as well as having an extensive background in project management.​ I thrive when solving problems and making ideas come to life. My deep experience as a designer and team leader on production software and SAAS leads me to approach development challenges with a focus on results, collaboration, and the customer experience.

Experience

  • iOS Developer II

    TE2, The Experience Engine, Inc.

    July 2019 – Present(3 months)San Diego, California

  • Software Engineer

    SeeScan

    July 2017 – July 2019(2 years)Greater San Diego Area

    • iOS development in Swift • Software architecture • Cocoa Touch / iOS SDK • Bluetooth, WiFi, Sockets

  • Software Engineer

    ScrollMotion

    February 2015 – May 2017(2 years 3 months)La Jolla, CA

    • iOS development in Objective-C and Swift • JavaScript development • Python tools development • Software architecture • Analytics development • Unit Tests and Test-Driven Development • Cocoa Touch / iOS SDK • Agile development

    Recommendations (1)
  • Student

    Code Fellows

    July 2014 – December 2014(5 months)Seattle, Washington

    • iOS programming immersion course in both Swift and Objective-C. • Focus on object-oriented design and consistent technical practices. • In-depth experience in common frameworks such as MapKit, MultipeerConnectivity, UIKit, CoreData, SpriteKit, NSCoding, Social Framework, CoreAnimation, CoreImage, Accounts Framework, and Unit Testing. • Special attention on key APIs such as UITableView, UICollectionView, NSOperationQueue, and NSNotificationCenter.

  • Senior Producer

    Z2Live

    November 2012 – October 2013(11 months)Seattle, Washington

    Lead Producer on an unannounced project.

    Recommendations (1)
  • Lead Development Producer

    Paragon Studios

    January 2010 – October 2012(2 years 9 months)

    I was the Lead Development Producer of a project incubation team developing an exciting new game and a rich new IP. I was fortunate to get to lead a fantastic team to create a compelling user experience from the ground up. I created a vision to guide the developers in crafting a rich gameplay experience with a tabletop prototype and a solid technical foundation, as well as a signature art style to set the game apart. Previously at Paragon I had the honor to serve as Lead Development Producer on City of Heroes, the longest-running and most popular Superhero MMORPG of all time. I was responsible for the overall direction of a talented and inspiring development team, as well as long-term planning and ongoing management of workflow and priorities. I worked with a group of outstanding leads and producers to create and maintain the vision for City of Heroes Freedom, converting a long-running MMO to a subcription/free-to-play hybrid business model, supported by compelling new microtransactions and the finest content in the game’s history. City of Heroes Freedom received a higher metacritic score than the original launch of the game.

    Recommendations (2)
  • Associate Producer

    NCsoft

    September 2009 – January 2010(4 months)

    Manage schedule and workflow and information for the design team.

  • Associate Producer

    Paragon Studios

    September 2009 – January 2010(4 months)

  • Producer

    BottleRocket Entertainment

    June 2007 – August 2009(2 years 2 months)

    Coordinating team efforts to create outstanding games. My goal when I get to the office every morning is to ensure that everyone has what they need to excel at their job, and doesn’t have to deal with anything that will prevent their success.

    Recommendations (2)
  • Associate Producer

    BottleRocket Entertainment

    January 2006 – June 2007(1 year 5 months)

    Associate producer coordinating the efforts of external and internal teams producing games for multiple platforms in multiple languages.

    Recommendations (1)
  • Associate Producer

    Midway Home Entertainment

    March 2005 – January 2006(10 months)

    Worked with internal as well as external teams to complete Gauntlet: Seven Sorrows for PS2 and Xbox in US and Europe (EFIGS). Managed localization, wrote and edited all in-game text, managed TRC and TCR compliance, directed Quality Assurance process and relationship, and coordinated information and assets with marketing and PR.

    Recommendations (2)
  • Wrote and edited game story elements, documentation, and marketing materials. Worked closely with team members and management to find creative solutions to design challenges. Laid foundation for design of future titles based on research of real-world events. Created PR and community contact plan for launch of multi-platform title.

  • Wrote, edited, and designed manuals for multiple games, wrote and edited advertising and promotional copy.

  • Producer

    Atari, Inc

    2002 – 2004

    Recommendations (1)
  • Producer

    WizardWorks

    1995 – 2004

  • Producer

    MacSoft

    1995 – 2003

Education

  • Code Fellows

    iOS Development Certificate, iOS Programming

    2014

    iOS programming immersion course in both Swift and Objective-C. Focus on object-oriented design and consistent technical practices. In-depth experience in frameworks such as MapKit, MultipeerConnectivity, UIKit, CoreData, SpriteKit, NSCoding, Social Framework, CoreAnimation, CoreImage, Accounts Framework, and Unit Testing. Special attention on APIs such as UITableView, UICollectionView, NSOperationQueue, and NSNotificationCenter.

  • University of St. Thomas

    Certificate, Project Management

    2004 – 2004

  • University of Minnesota

    Archaeology

    1988 – 1994

    Activities and Societies

    Anthropology Club, University Scholars, CLA Honors

Languages

  • French

Projects

  • Hacker Mission

    October 2014

    MultipeerConnectivity-enabled party game for iOS.

    Team Members (3):
    • Nate Birkholz,
    • Cameron Klein,
    • Jacob Hawken
  • LocalStory

    November 2014 – December 2014

    Location-based message and image posting. iOS client and a Node.js back end using MongoDB to implement a REST API.

    Team Members (4):
    • Nate Birkholz,
    • Jacob Hawken,
    • Randall Leung,
    • James Hurliman

Skills & Expertise

  • Casual Games
  • Online Gaming
  • Git
  • Leadership
  • Agile Project Management
  • JavaScript
  • Gameplay
  • Mobile Devices
  • Video Games
  • MMO
  • Mobile Applications
  • Game Mechanics
  • Mobile Games
  • Project Management
  • Team Leadership
  • Bitbucket
  • Game Design
  • Python
  • Objective-C
  • Management
  • iOS Development
  • Photoshop
  • Cocoa Touch
  • Perforce
  • Computer Games
  • Game Development
  • Github
  • Team Building
  • Agile Methodologies
  • Social Games
  • User Experience
  • iOS
  • Scrum
  • Swift
  • Xbox 360

Certifications

  • iOS Developer

    CodeFellows, License

    December 2014

Volunteer Experience & Causes

Causes Nate cares about:

  • Arts and Culture
  • Children
  • Civil Rights and Social Action
  • Disaster and Humanitarian Relief
  • Environment
  • Human Rights
  • Poverty Alleviation
  • Science and Technology