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Michael Bartnett

3rd

Previous positions

  • Audio Programmer at Play Eternal, LLC
  • Engineering Intern at GroupMe

Education

New York University, Bachelor of Music, Composition with Minor in Computer Science

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Background

Summary

I’m a software engineer specializing in games. I value thoughtfully-structured systems, empowering collaborators with tech, and delighting the player at every interaction. Areas of interest: game engine programming, audio programming, tools development.

Experience

  • Programmer

    Daybreak Game Company LLC

    January 2018 – Present(1 year 9 months)Greater San Diego Area

  • Programmer/Sound Guy/Game Chef

    Eppy Games

    June 2012 – Present(7 years 4 months)Brooklyn, NY

    Make games. Make them amazingly fun. Make them sound awesome.

  • Audio Programmer

    Play Eternal, LLC

    April 2011 – March 2012(11 months)

    Among other things, – Interface between engineering team and audio team – Research audio capabilities of platforms and make technology recommendations for project – Integrate FMOD Ex into Trinigy (now Havok) Vision Engine with level editor support – Implement audio assets in FMOD Designer

  • Engineering Intern

    GroupMe

    May 2011 – July 2011(2 months)

    (Summer internship through HackNY) – Engineer on three-man team developing the GroupMe Windows Phone 7 1.0 preview app – Communicate with external software consulting firm – Respond to customer feedback and technical support requests and push out 1.0.1 bugfix release

  • Game Audio intern

    Curious Pictures

    January 2011 – April 2011(3 months)

    – Create temp sound fx for a Deepak Chopra’s Leela (http://www.deepakchopraleela.com/) and implement them in Wwise – Create a tool for generating synthesized voiceover assets based on data in a spreadsheet to facilitate creation of temp VO assets

  • Contractor

    Blastwave FX

    October 2010 – December 2010(2 months)

    – Package sound effects libraries for shipment – Create audio demos for sound effects libraries

  • – Work with device programmer to design and program tool for flashing the PROM of the device in the field in a cryptographically safe manner. (C#, Windows Forms, .NET 3.5, device software in C). – Make utility reusable for future projects via XML schema that described structured data formats and transaction sequences.

  • Intern

    Blastwave FX

    February 2010 – May 2010(3 months)

    – Package sound effects libraries for shipment – Create audio demos for sound effects libraries – Spread awareness of Blastwave FX products and special competitions via social media – Creating audio demos for BBC Sound Effects Libraries categorized with metadata

  • Part of 4-person team to design interface for simulating functionality of a half-duplex radio using a VoIP phone with Java 6 and Swing. – Wrote adapter layer for translating call setup sequence from SIP to proprietary protocol with JAIN SIP

Education

Projects

  • Deceptive Platformer

    January 2010 – January 2010

    A 2D platformer created in 48 hours for the 2nd Annual Global Game Jam. It takes the traditional themes and mechanics of your standard platforming game and turns them upside down. Literally.

    Team Members (7):
    • Michael Bartnett,
    • John Richard Dayao,
    • Paul Quinones,
    • Peter X. Blanco,
    • Stefan Woskowiak,
    • Sam Kaplan,
    • Michael Bartnett
  • Sentient

    April 2011 – August 2011

    A 3D action adventure set in a future dirty sci-fi universe, developed as a prototype using the Trinigy Vision Engine and pitched for publishing as a digital download on PSN and Xbox live Arcade.

    Team Members (1):
    • Michael Bartnett
  • A Pulse in the Dark

    January 2013

    Global Game Jam 2013

    Team Members (6):
    • Michael Bartnett,
    • Peter X. Blanco,
    • Paul Quinones,
    • Dave Voyles,
    • Michael Bartnett,
    • Michael Bartnett

Skills & Expertise

  • FMOD
  • Audio Progrmaming
  • C#
  • Game Design
  • Python
  • Sound Design
  • Wwise
  • Game Development
  • C++
  • Software Engineering
  • Programming
  • Unity3D