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Joshua Nies

2nd

Previous positions

  • SDK Developer (Contract) at XYO
  • Freelance Web Developer at Self Employed

Education

Full Sail University, Bachelor of Science – BS, Mobile Development

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Background

Summary

I’m a Full Stack Engineer who enjoys working on new innovations in tech that bring joy to life. The world is tough enough, why not make it more joyful?

Experience

  • Full Stack Engineer

    Autumn Labs

    February 2017 – Present(2 years 8 months)San Diego, CA

    Working on Electron app using React, Node.js, and TypeScript. Front-end and back-end web development on Autumn Labs website. React component library development.

  • SDK Developer (Contract)

    XYO

    December 2018 – March 2019(3 months)Greater San Diego Area

    Wrote official XYO Network plugins and associated content for Unreal Engine 4 and Unity, targeting both Android and iOS. Utilized Java, Kotlin, and JNI for UE4 integration (C++), and both Swift and Objective-C for Unity’s iOS plugin. GitHub links: UE4 (Android): https://github.com/XYOracleNetwork/xyo-sdk-ue4 UE4 Demo (Android): https://github.com/XYOracleNetwork/XYODemo-UE4 Unity (iOS): https://github.com/XYOracleNetwork/xyo-sdk-unity Unity Demo (iOS): https://github.com/XYOracleNetwork/XYODemo-Unity Unity API (iOS): https://github.com/XYOracleNetwork/XyUnitySwiftApi

  • Freelance Web Developer

    Self Employed

    April 2017 – May 2018(1 year 1 month)Remote

    Freelance web development for several clients. Frameworks used include React, Node.js, Ruby on Rails, Heroku.

  • React Native Developer (Contract)

    B21 Limited

    January 2018 – February 2018(1 month)Remote

    Created B21 cryptoasset manager app using React Native for Android and iOS.

  • Gameplay Programmer (Contract)

    TitansRage Studios

    April 2016 – February 2017(10 months)Remote

    Wrote and designed gameplay systems in Unreal Engine 4 using C++ and visual coding systems, and created PBR materials for use in Unreal Engine 4.

  • Gameplay Programmer

    Elias Games

    July 2014 – November 2016(2 years 4 months)Greater San Diego Area

    Worked on the Steam-greenlit project “Trophy Riders”, an open-world horse-riding adventure MMO for PC. Work includes C++ and blueprint programming inside Unreal Engine 4, as well as level design and general game design.

Education

  • Full Sail University

    Bachelor of Science – BS, Mobile Development

    2018 – 2021

    Currently pursuing my Bachelor of Science in Mobile Development at Full Sail University online.

Projects

  • MovieMob (Android)

    March 2019 – April 2019

    MovieMob app for Android, available on Google Play. I used Kotlin, MVVM, Material Design 2.0, and industry-standard libraries such as Retrofit to accomplish this.

    Team Members (1):
    • Joshua Nies
  • MovieMob (iOS)

    April 2019 – May 2019

    MovieMob app for iOS, available on the App Store.

    Team Members (1):
    • Joshua Nies
  • Autumn Labs Website

    June 2019

    Autumn Labs website using React and Node.js (Express).

    Team Members (1):
    • Joshua Nies
  • Autumn

    September 2017

    Node-based editor for creating cross-platform mobile apps. Used React, Node.js, Electron, and TypeScript.

    Team Members (1):
    • Joshua Nies

Skills & Expertise

  • Git
  • React Native
  • JavaScript
  • Java Native Interface (JNI)
  • TypeScript
  • React
  • User Experience (UX)
  • C#
  • Swift (Programming Language)
  • Jest
  • Objective-C
  • C
  • Node.js
  • Express.js
  • C++
  • Android
  • Continuous Integration
  • User Interface Design
  • Kotlin
  • Programming
  • Java
  • iOS

Certifications

  • Machine Learning for iOS Developers

    Lynda.com, License

    May 2019

Honors & Awards

  • NVIDIA Fallout 4 Mod Contest Finalist

    NVIDIA

    August 2016

    1 of 16 finalists in the Fallout 4 Mod Contest hosted by NVIDIA & Bethesda Softworks. Over $1,000 in prizes.

  • 4th Place at Cisco DevNet Hackathon

    Cisco

    May 2015

    Won 4th place prize of $1000 at Cisco DevNet Hackathon in San Diego, CA.

Volunteer Experience & Causes

  • Game Developer

    Elias Games

    December 2013 – July 2014(7 months)

    Helped develop and program gameplay systems in Unreal Engine 4.

Causes Joshua cares about:

  • Civil Rights and Social Action
  • Education
  • Health
  • Human Rights
  • Politics
  • Science and Technology